![]() ![]() When combined with a 1 AP Brawling Weapon, against single high CON targets, simply stack up the combo meter, then switch to Pneumatic and Shaolin Strike it to oblivion. Pneumatic Guantlet is basically a melee Sniper Rifle, but backed by more +% damage modifiers. The Freeze Ray wins out though, because it has Risky Shot and there is nothing stopping you from turning the Freeze Ray into fire damage. It is end game viable on its own as well however. If you slap a Concussion Bell mod on it, it will stun in a small AOE as well.Įlite Hot Rivet Rifle is a good stand in weapon before getting the Freeze Ray. Provided you are hitting 2 enemies, it will beat a Chainsaw Sword in damage output. In terms of weapons, all of them are pretty darn good and offer unique playstyles.Įlite Ignition Spear attacks in a small AOE and melee + fire can stack the highest amount of % based damage modifiers in the game. ![]() ![]() The hard part is weighing up Grounded vs Pyro for 25% more fire damage vs extra status resistance and crit resistance. The best use case I can find for the Grounded Armor set is on a defensively oriented 6 STR Ranger that takes the Pyromaniac quirk. It's also possible I missed something.Īs Jim mentioned, all the armor sets are worth using (Grounded less so). I believe that repelling the raid is supposed to yield an extra 20 either way. Raider reward - up to 20, depending on how well you do.Īt the moment, siding with Markham I count 223 as your max possible. If you're rude or reluctant it's only 40. Markham gives 80 if you're enthusiastic in your dialogue after the spire. Note that the quest log claims that siding with Markham gives only 40 so that might be a bug too. Markham after spire - 80 OR Crow after spire - 40. Tell Markham about warbot & Bianchi - 10Ĭontainer in room with big Ludlow Crow fight - 4įire suppression bonus from Oluwademilade - 10Ĭontainer on way to Secret Head from entrance - 4 This has been coming up a lot over on Discord so I thought I'd keep notes. ![]()
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